Trainer Red (
highestlevel) wrote2013-11-04 05:04 am
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Nuzlocke Run Rules
CORE RULES:
• If a Pokémon faints, it dies
• I may only capture 1 Pokémon per route. If it faints or flees, this counts as a loss.
• Pokémon must be nicknamed.
• Total party loss is a Game Over
• Pokémon cannot be received through trade (but evolved is fine)
• Resetting is banned
RULES
• Only one Pokémon received as a gift shall be used at any given time (this includes starter Pokémon)
• I must order what Pokémon I capture by their capture time/date. If a team member dies, they are replaced by the earliest Pokémon caught. Nyxed out of mercy because I keep catching a million of the same type
• Backtracking to use the Pokémon Center may only happen when the whole party is in the Red with HP or 3+ Pokémon have PP down to 0 in a move.
• Only 10 of each healing item may ever be owned
• No Legendary Pokémon can be used
• No fleeing
• No breeding
• "Set" battle switch options/no automatic switch-outs
MERCY:
• If I cannot capture Pokémon, encounters do not yet count. First obtaining Pokéballs is when the capture rules begin.
• Any repeat Pokémon in a new route (Pokémon already captured) do not count (no team of three fletchlings)
• HM Slaves don't count and can be moved through the party as necessary
• "Dead" Pokémon get moved to a save file upstate - traded to a friend and removed from the cartrige.
• Capturing Legendary Pokémon is fine because heck yeah Legendaries, but never used.
• Shinies are always exempt from the capture rules. But they cannot be used for the team.
• If a Pokémon faints, it dies
• I may only capture 1 Pokémon per route. If it faints or flees, this counts as a loss.
• Pokémon must be nicknamed.
• Total party loss is a Game Over
• Pokémon cannot be received through trade (but evolved is fine)
• Resetting is banned
RULES
• Only one Pokémon received as a gift shall be used at any given time (this includes starter Pokémon)
• Backtracking to use the Pokémon Center may only happen when the whole party is in the Red with HP or 3+ Pokémon have PP down to 0 in a move.
• Only 10 of each healing item may ever be owned
• No Legendary Pokémon can be used
• No fleeing
• No breeding
• "Set" battle switch options/no automatic switch-outs
MERCY:
• If I cannot capture Pokémon, encounters do not yet count. First obtaining Pokéballs is when the capture rules begin.
• Any repeat Pokémon in a new route (Pokémon already captured) do not count (no team of three fletchlings)
• HM Slaves don't count and can be moved through the party as necessary
• "Dead" Pokémon get moved to a save file upstate - traded to a friend and removed from the cartrige.
• Capturing Legendary Pokémon is fine because heck yeah Legendaries, but never used.
• Shinies are always exempt from the capture rules. But they cannot be used for the team.